![]() ![]() ![]() Base Layer is Green, Layer A is Red, and Layer B is Blue. NOTE: Sonic always collides with the base layer, but can switch between Layer A and Layer B by using the Layer Trigger tiles. To the right of your the map are several terrain hex buttons. Now you should see a new window with a blank hex map in the center, like the one above. (The Load Map button allows you to open an existing Hexographer map file.) Initial Map. Layers Icon - Switch what layer you're editing (Base Layer, Layer A, or Layer B. Click Generate Map and the software will open a new large window that will display your map. = Key or Theme Icon - Switch to the next Theme Robotnik Monitor or Shift Key - Reset stage Standard Sonic controls, using Arrow keys and Zīlue Sphere or Enter Key - Toggle between Editor and Gameplay THIS GAME IS SUBJECT TO MANY CHANGES OVER TIME AND THE CURRENT STATE OF THE GAME MAY NOT REFLECT THE FINAL PRODUCT!ĭouble Click on stage decorations to delete them PLEASE NOTE THAT THIS IS A PROTOTYPE AND IS VERY WIP. ![]()
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